Setting
A medieval fantasy land.
There is the Human Realm, lots of villages, castles and forests full of monsters, the monsters always eat humans and each other, and the humans always hunt the monsters and get turned into monsters too.
Then there's the Amulet Realm. They live in what is known as the nether-realm. Its a place that is usually over the human realm, invisible to the eyes of mortals. In that realm there are those who create the amulets, and the amulets themselves. They live in a king dome, that looks as if it was built out of glass. The amulets here have no form for they are still being given powers and have no form or creature to control.
Collage of Magic~ Kiro and Kashi funded a collage to teach Magic use to the humans and younger amulets. The collage has about three different levels and is on a cliff over the ocean.
Bottom Level: Has a beautiful view of the ocean threw a cave opening. The Maine colors are blue and purple for the bottom area. And the symbol for the area is a white water dragon. The floors are made of marble and the walls are made of a white crystal. They have a statue of a water dragon in the main hall leading to the 200 room's for this is where the young apprentices stay.
Medium Level: A area where the students learn Magic witch is also known as the Teaching hall. They have about 100 room's here, each is different for different classes. They tend to have different colors in each room but the outer hall is white. Made out of crystals, and if you look at the walls close enough you will see that it is for some crystals keep growing. The main sculpture in the hall is one of a mermaid.
Top Level: This is the outside of the place, is the main entrance of this glorious castle. They tend to tame monsters here and or befriend them. The trees around the area are beautiful and clean. The castle even has a waterfall and a lake beside it.
*Art work gallery*
Plot
Basically the same as the first Predator vs Prey, a clash between man and beast (the beasts are all cursed humans, and the humans could easily be cursed to become beasts too) with some powerful supernatural beings called Amulets (because they're magic amulets given living physical forms) taking on both human and monster form involved too. In fact, the amulets are probably the main reason all the humans are turning into monsters. Not all of them are bad though... But what can be done to abolish the curse?
(I will edit this later)
History
I should try to summarize the events of the first Predator vs Prey rp, but I'll do that later
Rules
Read the rp guide, needless to say everything in there applies here
You can create as many characters as you like, as long as you can post for them all
You can play as:
An Ordinary Human - Many of these are monster hunters, but all are in danger of becoming monsters. So your character could start out as a human but become a monster later.
A Monster - Almost all monsters were once human, the rest are Amulets in their beast forms. This group is for the human monsters, who, unlike Amulets, are usually stuck in their beast forms unless the spell on them is broken. Monsters can look like absolutely anything.A few can turn back into human form briefly before becoming monsters again, but they usually have no control over it. Any transformations are always excruciatingly painful. Monsters always start out still semi-human, but over time they will become less and less human until they are pure monsters, with no soul, no emotions, no humanity left in them. There are ways to slow down or even stop them from losing their humanity though. Amulets can turn people into monsters, but people who get very angry or depressed or whatever can turn themselves into monsters too, if there is an amulet in the area.
*New*
The Amulats~ A being created by those who live in a realm above the humans, they were created to be either Positive, Negative, or in rare cases Neutral. They then go to the human realm to find body's to control, human or monster, they will then use the body to observe or explore the new realm they are in. Amulets do attack one another (unless they have human emotions.) Some times when they take control of a body they will absorb the soul and make it there own. (This only happens when they have no soul.) Amulets are also skilled in different magic groups.
Life Magic: The manipulation of the animals, plants, and non-living organisms.
Death Magic: The use of raising dead and other things.
Illusion: Plays with the mind, even can take control of others who are not amulets.
Elemental: The different elements.
They can teach humans how to cast different magic, but this depends on if there friendly towards humans or not. They also tend to change things on the humans or monsters they control, so they can use it to survive.
*Also amulets have different markings, shapes, and decor on them. So be creative.
There will be only 12 amulets in this role play. 3/12
Characters should have a specific job or position, such as "Monster hunter", "Magic user" or even "Man-eater" for monsters who do nothing but that.
And all Amulets should have a specific element, or type of power or whatever, and you should say whether their amulet is positive, negative, of neutral (but neutral ones are supposedly very rare, so there should be a limit on how many.)
Feel free to do artwork for this rp
And please message one of us rp masters if you create a character.
Started on: 25/08/2012 @ 2:33 pm