Setting
A world where the once-sentient dolphins have been enslaved and exploited by human-kind; their lack of Nobel Traits making them weak and gullible to manipulation.
Befouled waters and long-dead or unused machinery plagues the landscape as dolphin-kind attempts to scrape out a life for themselves, seemingly abandoned by their human masters, they still clinging religiously to the castes that man had imposed on their species --- completely unaware that humans and the Foe had destroyed each other (and themselves) in war.
Three different kinds of Dolphin exist here:
~~~ the Crimson: those that carry the "Mark of Man", or a red tinting on their flippers that's permanently dyed in. They acted as personal servants of mankind and had the closest, most beneficial relationship with them. They consistently refer to the memory of man as a God-like being and mourns their disappearance.
~~~ the Circle: white or light-colored dolphins that eagerly operate the machinery left behind by man. A repetitive mindset and well-ingrained ideals of self-worth displayed through work and loyalty shown through pain. They had a neutral relationship with man-kind, referring to him only that they recognize his absence; rather preferring to continue religiously performing their operating duties till his return than worry about what's going on.
~~~ Movers: orange and white dolphins with markings and builds similar to Orcas. They acted as the main work-force when dolphins had been enslaved and afew still wear harnesses or head-gear from their time being such. Movers are the most aggressive of the remaining dolphins, believing that strength and power are the only traits worth measuring in others. They had the worst relationship with mankind and rejoice in their absence, claiming them cruel and tyrannical.
Plot
Ecco the Dolphin has failed his mission to recover the Nobel Traits of Intelligence and Ambition, having died in the process of recovering them. Destiny states that Ecco and Ecco alone can rewrite the actions of the Foe and return the world to its proper state; without this prophecy coming to be true, the universe lets out one great blinding FLASH!!! Resetting the very world itself, waiting for the Chosen One(s) to try, once again, to right the wrong.
Ecco's powers, traits, and abilities have been divvied up and 'granted' to six of the worlds' inhabitants. They, together, have the capability to fulfil the broken destiny and face the perils of "Man's Nightmare", saving the world from a death-machine and simultaneously returning the Nobel Traits to their proper ancestors.
History
"At the dawn of the 30th Century, dolphins and humans had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the Foe decided to conquer Earth. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth."
The Foe, finally making its move for revenge, went back in time to before the point where dolphins and humans had first met each other and stole the dolphin-ancestors most Nobel Traits:
Intelligence, Ambition, Compassion, Wisdom, and Humility.
(Lucky for us) Ecco happened to follow them and stop them before they could completely remove the traits from dolphins. Buuuuuuut, in the process of doing this, the Traits were accidentally scattered throughout history and Ecco goes back to get them. Ecco goes through all kinds of alternate universes as each trait is returned and alters the past.
Rules
1.) There will only be 6 characters in this rp; two for each type of dolphin available. (Two Crimson, two Circle, two Movers, that's it).
2.) Each character (with one exception) will each have a special Trait, Power, and Song that is singular only to them (so that means we have to organize abit, lol.)
~~~Traits (Intelligence, Ambition, Compassion, Wisdom, and/or Humility): Their personality/being should emphasize whichever trait they receive; whereas other dolphins in the rp/in the world wouldn't have almost any of these things.
~~~ Powers: Vigor = Moves faster, does more damage when charging enemies, and able to swim through powerful currents. Sonar = Sonar is able to damage enemies and break apart certain stones. Air = Can hold breath longer. Endurance = Has more "health" than normal. And/or Stealth: Can become temporarily invisible.
~~~ and Songs: Song of the Shark = confuses Sharks, leaving them open to attack. Song of the Turtle = turtles will follow the singer. Song of the Fish = whole schools of fish will follow the singer. Song of the Ray = Rays can be directed where to swim and Sting Ray's panic and flee. And/or Song of the Plant = in-game this has little to do with this particular world; but we'll find some use for it ;D Generally the song 'activates' some sort of natural response in plants (like making a noise or spurting natural inks/poisons, etc.)
3.) The one exception being, all of these things come in sets of 5; but there's 6 characters...Sooo the sixth character will not receive a Power or Song, but rather the "Ancient Art of Metamorphosis"! Or being able to transform into other animals the character has previously seen/touched before. They will still have a personality Trait, however, so there will be a double on one of those.
4.) Having played the game "Ecco the Dolphin: Defender of the Future" (in which this rp is based) is helpful, but not necessary. If you would like more information on the world and story, I can provide links and/or direct you to the Wikipedia on it. ^^
5.) Bob is not aloud to be a Moderater for any reason in this rp. :U Not at all. Ever. If you see him doing it, or me making him do it even just alittlebit - punch both of us in the face.
6.) Normal-rp rules apply, blah blah blah.
7.) Admit to yourself that dolphins are cool and draw/write them till your brain explodes. :U This is mandatory.
Started on: 16/08/2012 @ 02:57 am