Setting
Five islands exist in the land of Tyrna. Each "island" is actually semi-floating, supported only by a small fragment of rock that leads down into a deep crater of land that is barren and desert-like. Bridges connect every island to every other.
Tum: Land of the Sheer Stone, this island is located North-northwest of the center. This cold and barren land is home to few, but highly important people and dragons. Tum exports large amounts of ice that is mined from beneath the Stone, providing all the isles water. The dinizens here are large and self-sufficient, resourceful, and creative.
The "city" in Tum is actually built into the ice. The power of the Stone allows the dinizens to create out of the ice and not have it melt. The people here are pale with normally blond hair, or white or blue-toned scales. The dragons of Tum are large and spiked, mimicing the ice in which they live; they are mainly land-based, four-legged with little to no wings but instead have large claws for tunneling.
Yun: Land of the Bright Stone, this island is in the middle of the four surrounding islands. Warriors of righteous come from Yun, trained under the Stone in the ways of order and restraint, rather than chaos and brutality. All of Tyrna's Guards are trained on Yun and move to the other islands when needed.
The city is light in color, featuring white-washed stone walls, and many of it's dinizens reflect the city with light-colored hair or scales. The dragons here are either large or small, trained warrior mounts or house pets with a nasty bite. They are four-legged with wings, though some smaller dragons are wyvern-like
Ren: Land of the Molten Stone, this island is located South-southeast of the center. This island is where all metal is formed and technology is built, with the great billowing fires of the Great Smelter that is located beneath, and drawing power from, the Stone. The people are highly intelligent, but there is a mix of brain and brawn in the population, whether they work in the Great Smelter or the factories.
Ren is also home to the Hatchery, where dragons of all the isles come to lay their eggs. With the Stone's heat, the dragons are born larger than if they had not been born there, and much stronger. The workers of the Hatchery do not sell eggs or chicks, they return chicks to their parents.
The city itself is made of brick and mortar, it's dinizens rough and burly in build. Many have red hair or scales and are very self-serviant. The dragons here are in tune with the Stone, and are rocky in appearance. They are mostly four-legged with large wings, with rare wyverns.
Nan: Land of the Void Stone, this island is located Southwest of the center. Weapon smiths live and work here, as are war forces gathered and trained. The dinizens of Nan have forever been carefully watched by the dinizens of Yun, and the thought is mirrored in Nan. Nan has it's own militia, but Yun keeps tabs on it, so there is not an uprising.
The city itelf is dark and made of cement and asphalt. It's dinizens are shadowy figures, leaner but agile, and good with the weapons they craft. They can be seen with black or dark hair, or similar scales. Dragons here are mostly wyvern-based, marked with bright green or red markings to accentuate that they are poisonous; they feature extended features, such as long legs and whip-like tails.
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Ahu: Land of the Root Stone, this island is located Northeast of the center. Residents of Ahu are close in touch with nature, and provide all of the agriculture to needed for the other islands. They are deceptively strong warriors, being home-trained to be prepared for anything and any situation. They have good instincts and are generally the most friendly of the isles' residents.
The city on Ahu is as alive with flora as is the rest of the island. Buildings are built in wood and often grow ivy along their sides. Brown hair is common here, with brown or green tones seen in scales. Dragons here are either large or small, hulking four-legged behemoths or small, sprite-like wyverns.
The Barren Lands are part of the crater that surround Tyrna. No one who goes out there, even on dragon-back, comes back. Few think about what is out there, though the adventurous make stories.
Plot
Peace has existed in Tyrna as long as anyone can remember, the balance of the Dragon Stones ensuring that no island could become stronger than another.
However, balance has started to shift as the ancient Great Dragons continue to age, and the Stones' powers are being drawn upon for menial tasks.
The dinizens of Nan have become all too aware of the prejudice that Yun has against them, and has started picking fights with them. However, as Nan's stone does not have direct effect on the commerce of the isle, and Yun's does, the Void Stone has not been taxed as the Bright has in it's training of guards.
As Yun and Nan both have needed resources for the rest of the Isles, it's hard for the other isles to chose a side.
The Great Dragon of the Bright Stone has called on the Great Dragon of the Void Stone, leaving the Stones unoccupied for the first time in centuries, as they talk truce. Will the sides take this chance to start an all-out war?
History
As long as any human or dragon can remember, the Dragon Stones have ruled over the five islands of Tyrna. Human and Dragon have lived in peace, their cities guarded from war by the balance the Stones have provided.
Every island has grown to focus on what their Stone can provide, with human and dragon alike adapting to work under conditions needed.
Dragons are as intelligent and dilligent in work as humans are, though have their advantages for being stronger and able to withstand conditions that the Stones can afflict that humans cant.
Humans are not seen as useless to dragons. They are small and can work on things that a dragon's large hands cannot, and have a creative side that dragons do not think of.
Dragons have allowed humans to ride them, even if there are bridges that cross to all the islands. In fact, Yun's Dragonriders are the most prized generals of Tyrna. However, many dragons have attatched themselves to a local family, aiding them in any way needed.
A council of humans and dragons alike exist on each island, with a Great Dragon and High Councellor overseeing the Stone's power. The Great Dragon is one that is highly trained and very old, able to control the Stone to an extent, but mostly is able to channel it's power into themselves. The High Councellor is the Great Dragon's eyes and ears of the counsel and beyond. They are the Great Dragon's most trusted advisor, and is hand-picked by the Great Dragon.
Rules
1) Obey all Exhibited RP rules. This goes without saying.
a) No inppropreate actions; PG13
b) Mild swearing is allowed (damn, hell), but do not replace a swear for **'s.
2) Great Dragon apps will be open, but know that they will come with being scrutinized greatly, as Great Dragons wield extreme power in this RP. High Councellors not to the same extent, but very similar.
3) No mix-dragons of the different isles. As tempting as it is, the dragons wouldnt be so keen on leaving the island they're adapted to.
4) No God-Moding. Metagaming will earn a friendly poke... as I know I'm prone to it >3>;
5) Do NOT kill another player's character without their permission.
6) Whether a war starts or not will depend on the turn of the RP, but dont try to tip it obviously in one way or another. Have a reason for a fight to break out.
7) When creating a character, make sure to list which island they're from! Both Humans and Dragons can travel from island to island, but they still started somewhere.
Word Minimum
210 words per post.
Joinable Species
Dragon
Dragon / Human Duo
Great Dragon
High Councellor
Human
Second RP Master
None.
Current Characters
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Started on: 19/02/2012 @ 05:55 am